Huwebes, Disyembre 15, 2011

written report

                                                           
                                                                                                                     
Higher thinking skills through IT-based project






Discussant: Flavio, Dervie P.
BSE-TLE 3A
Date: December 15, 2011

I. OBJECTIVES:
             1. Understand what is higher thinking skill through IT based project.
             2. Appreciate the higher thinking skill through IT based project.
             3. Know the higher thinking skill through IT based project.


II. INTRODUCTION:
            Nowadays many students are engaged to computers. They use it for many purposes, one of that purposes are for projects. They use computers for their project.   
III. LEARNING CONTENT:

Higher thinking skill through IT based project.

Content
            In this lesson, we shall discuss four types of IT-Based projects which can effectively be used in order to engage students in activities of a higher plane of thinking.

Sub-topic
-       Resource-based projects
-       Simple creation
-       Guided hypermedia projects
-       Web based projects
Images

 






Content
            There are four IT-based projects:
  1. Resource-based project
-       In these projects, the teacher step out of the traditional role of being an content expert and information provider, and instead lets the student find their own facts and information.

  1. Simple creations
-       Students can also be assigned to create their software  materials to supplement the need for relevant and effective materials.
Creativity is said to combine three kind of skills/abilities:
·         Analyzing- distinguishing similarities and differences seeing the project as a problem to be solved.
·         Synthesizing- making spontaneous connections among ideas, thus generating interesting or new ideas.
·         Promoting- selling of new ideas to allow the public to test the ideas themselves.
  1.  Guided hypermedia projects
-       The production of self-made multimedia projects can be approached in two different ways:
1.    As an instructive tool.
2.    As a communication tool.
     4. Web-based projects
            - Students can be made to create and post webpage’s on a given topic.

Traditional learning model
Resource based learning model
Teacher is expert and information provider
Teacher is a guide and facilitator
Textbook is key source of information
Sources are varied (print, video, internet, etc.)
Focus on facts
information is package in neat parcels
Focus on learning inquiry/quest/discovery.
The product is the be-all and end-all of learning
Emphasis on process.

Assessment is quantitative
Assessment is quantitative and qualitative.







IV. VOCABULARY WORDS:
1. analyzing- distinguishing similarities and differences seeing the project as a problem to be solved.
2. Synthesizing- making spontaneous connections among ideas, thus generating interesting or new ideas.
3. Promoting- selling of new ideas to allow the public to test the ideas themselves.

    
v. SUMMARY:

     There are four IT based projects. These are the Resource-based project, Simple creations, Guided hypermedia projects, Web-based projects.

VI. CONCLUSION AND RECOMMENDATION:

     IT based projects helps students a lot to their project, as teachers we should teach our students to use IT based projects for them to develop the knowledge and skills.

VII. POST-TEST:
     1. it is used in order to engage students in activities of a higher plane of thinking.
     2. In these projects, the teacher step out of the traditional role of being an content expert and information provider.
     3. Distinguishing similarities and differences seeing the project as a problem to be solved.
     4. Students can also be assigned to create their software materials to supplement the need for relevant and effective materials.
     5. Selling of new ideas to allow the public to test the ideas themselves.

  Key to Correction
     1. IT based projects
     2. Resource based projects
     3. Analyzing
     4. Simple creation
     5. Promoting

VIII. REFERENCE/S:
§                      Educational Technology II – Paz Lucido






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